SMART KIDS Phonics Board Games - Phase 3

SMART KIDS Phonics Board Games - Phase 3

G1203174

Product code: G1203174

This set of 5 fun-filled games covers Phase 3 consonants as well as consonant and vowel digraphs as pupils continue on their path to reading and spelling success. In addition to blending, segmenting and decoding words and phonemes from Phase 3, pupils are also encouraged to read and spell 2-syllable words. Simple instructions are printed on the game boards so that they are never lost.

  • Great games to reinforce phonics teaching in a collaborative way.
  • Robust boards with simple instructions make them user friendly for the children
  • Children can access these independently to practise phonics, word reading, segmenting and blending
  • Includes a range of activities, including common exception words and alternative vowel spellings
  • Apply phonic knowledge and skills as the route to decode words.
  • Respond speedily with the correct sound to graphemes for all 40+ phonemes, including, where applicable, alternative sounds for graphemes.
  • Read accurately by blending sounds in unfamiliar words containing GPCs that have been taught.

This set of 5 fun-filled games covers Phase 3 consonants as well as consonant and vowel digraphs as pupils continue on their path to reading and spelling success. In addition to blending, segmenting and decoding words and phonemes from Phase 3, pupils are also encouraged to read and spell 2-syllable words. Simple instructions are printed on the game boards so that they are never lost.

  • Great games to reinforce phonics teaching in a collaborative way.
  • Robust boards with simple instructions make them user friendly for the children
  • Children can access these independently to practise phonics, word reading, segmenting and blending
  • Includes a range of activities, including common exception words and alternative vowel spellings
  • Apply phonic knowledge and skills as the route to decode words.
  • Respond speedily with the correct sound to graphemes for all 40+ phonemes, including, where applicable, alternative sounds for graphemes.
  • Read accurately by blending sounds in unfamiliar words containing GPCs that have been taught.

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